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Written by Feempy
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Wednesday, 25 March 2009 18:49 |
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I'm looking for some people who want to join the team. What I want to do is just to much to do for one guy. I want to keep the current tracks up to date and make some small updates, like Ians pitlights, but at the same time I also want to work on some bigger projects. So that's why I'm looking for some help. |
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Last Updated ( Tuesday, 16 June 2009 09:46 )
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Atlanta Revamped 2009 released! |
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Written by Feempy
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Monday, 16 March 2009 17:45 |
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The turn 4 patch is now also fixed in the spring edition of Atlanta. And since I was working on it anyway I also included a number of other updates:
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Last Updated ( Tuesday, 16 June 2009 09:44 )
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Written by Jeroen Anema
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Saturday, 28 February 2009 19:08 |
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I put the updated Daytonas online. The bumps are now the same for every track and I also put some other small updates in it. If you like our tracks, please also consider a small donation to keep our site online. ENJOY!! |
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Last Updated ( Saturday, 28 February 2009 19:12 )
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California Revamped 2009 released |
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Written by Feempy
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Monday, 02 March 2009 20:31 |
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It's a very small update, basically meant to put Ians pitlights on it, which we'll do with more tracks during the season. I also updated the logos in the infield grass and the Pepsi logo on the billboards. I put the 2009 pitstall selection in the track.ini, updated victorylane, fixed the flickering of the scoreboards attached to the pitbuilding and made some other small changes around the track. Credits: Pit entry/exit lights: By Ian-S (aka Smiffy) at V8Thunderonline.co.uk NR2003 League. ENJOY! |
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Last Updated ( Monday, 02 March 2009 20:36 )
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Daytona Revamped 2009 released!! |
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Written by Feempy
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Sunday, 15 February 2009 23:45 |
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The track has been updated. The daytona_revamped_short ptf should work now as well, also Ian sent me an update so the pitentry lights appear and I made an updated victorylane. Well here it is, proof that you can have a track in nr2003 that transitions from day to night. There might be a a few issues that I've missed because it's such a big project (took three months to complete). EDIT: Turn fog to 0 in your player.ini file! In the player.ini file look for this line in the [Effects] section fog=0. The track has all the features that the other tracks have plus a few new things: - A few logos have been added/updated
- A few 3do's have been updated as well
- 2009 Daytona 500 pitselection
- The transition and all it's files
- There is a shadow on the frontstretch for the day time. You can either turn it off manually during or before the race. It won't go away automatically. But it's something extra I added. If you don't like it turn shadows off.
- I also included a ptf file for short races. It'll double the time for the transition.
The transition will take 5 hours. Then it starts over. 1 hour of daylight, 1.5 of transition and 2.5 of night time. Also for this track you need the shared folder update!! I put a new file on the server. Now the shared folder also contains all the files for the sky and it's transition. Put those files in your shared folder! KNOWN ISSUES: - This track will take a lot of FPS. I already put a few files in the download that should help you gain some fps if you need them without loosing online compatibility. Also try this: http://www.superspeedway.net/take2/index.php?showtopic=4998 it helped me a lot.
- The day to night sky does NOT appear in your mirror. It's an exe issue that cannot be fixed
Credits: Pit entry/exit lights: By Ian-S (aka Smiffy) at V8Thunderonline.co.uk NR2003 League. Beta testing and providing feedback and ideas: Leo Graae David Smith Trucks in the Shared folder update: Bill Hawk Todd Logo around the track: Ian-S (smiffsden.com) Bill Hawk (for converting the to a .tga file so I can use it) David E Holak for the Daytona grass logo .stp files David E Holak Here are some pics: Before: After: ENJOY!! |
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Last Updated ( Monday, 02 March 2009 20:35 )
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